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Guild War
The Internal Audit
Welcome to the first ever Internal Audit War. This will be a event with 40 seats, 4 teams of 10, each lead by one admin. The power level is in B3. Prizes are TBD at this time. For more information, please check our Discord's Audit War thread. The war will begin once all 40 seats are full.
ScheduledNov 14, 2026 – Jan 31, 2027Max players from the same side per match: Open seating
Sign up
Next stepRegister to get a table.
Registration
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Play
Find your table. Follow the round time.
Your matches
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Results
Standings, stats, and completed matches.
Player standings
Points first; ties use wins, then games.
Player standings
Points first; ties use wins, then games.
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Stats & highlights · 0 matches
Tournament Stats
Match activity and player highlights for this event.
Matches scored
0
Hours of battle
2.7h
Unique fighters
4
Player highlights
Top winners and most active players.
Match history
Match History
AVAsh Vale
MHMira Holt
JWJules Wren
TBTheo Brandt
45m
Tour 8
4 players
Mock Table 1
Ash Valea gagné
Oct 24, 2026 · 7:00 PM
Commander (EDH)
Joueurs
AV
Ash Vale
MH
Mira Holt
JW
Jules Wren
TB
Theo Brandt
AVAsh Vale
MHMira Holt
JWJules Wren
53m
Tour 9
3 players
Mock Table 2
Ash Valea gagné
Oct 23, 2026 · 7:00 PM
Commander (EDH)
Joueurs
AV
Ash Vale
MH
Mira Holt
JW
Jules Wren
AVAsh Vale
MHMira Holt
JWJules Wren
TBTheo Brandt
1h 1m
Tour 10
4 players
Mock Table 3
Ash Valea gagné
Oct 21, 2026 · 7:00 PM
Commander (EDH)
Joueurs
AV
Ash Vale
MH
Mira Holt
JW
Jules Wren
TB
Theo Brandt
AVAsh Vale
MHMira Holt
1h 9m
Tour 11
2 players
Mock Table 4
Ash Valea gagné
Oct 20, 2026 · 7:00 PM
Commander (EDH)
Joueurs
AV
Ash Vale
MH
Mira Holt
Rules
Deck requirements and scoring help.
Event rules
Check deck and match requirements before playing.
All decks will be submitted to deck check, then reviewed by your teams admin pre-game, and monitored by the judge during play.
Commander Bracket 3: Strict adherence to Convokes/Commander Panel standards.
Each player expects to play/live until the end of turn 6 at minimum.
No Early 2 card combos (Any combos that allow you to control, win, or kill before the end each players turn 6)
No chaining additional extra turns (one additional turn permitted per game, no looping extra turns between each opponents turn)
No mass land denial (destroying, removing, or affecting 4 or more lands ability to produce useful mana)
Only 3 game changers
Further rules will be updated as planning is finalized.
Scoring & eligibility
- Who can play: Registered members of a participating guild. Spectators welcome.
- Results: Use your assigned lobby. Add a completed game link in Results if needed.